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Joeyag

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Recent Movie Reviews

49 Movie Reviews

Heey, not bat at all for a first animation. I'm voting five for support, keep it up! Here's a tip: since Newgrounds is an english speaking site, people won't understand what it says in your animation and it will affect negatively your score. You should consider translating it. Apart from that, i'm sure you'll make a lot of fun animations in the future.

EmilioDotZip responds:

I know, but I made this a long time ago, so I didn't expect that I would post this here : )

Holy shit this is genious

you are doing beautiful stuff with simple things. congratulations, keep it up!

CartoonChill responds:

Thank you very much!

Recent Game Reviews

27 Game Reviews

I love this kind of game, and this one is really creative.
At first, i found it confusing and i took a while to realize the squares were the buttons that controled the player, so i think a tutorial would be a good idea (i know it's written in the description, but as developers we have to understand people often won't read the description haha).
The replay button being the same as the rotation space for the squares did irritate me a bit in the beginning, but i thought it was clever after i realized what that was about.
I particularly liked the fact that you can rotate even the back and forward squares and they will change meaning, and i can't wait to play a stage in which these are necessary in order to finish.
Also, i got a bit confused when the pink squares were added. I understand the concept of having no letters or words, and i think it's pretty cool, but i think the player can learn with really simple stages that visually hint what he has to do instead of a tutorial with words.
Anyway, this has been my favorite April submission (besides mine heh) and i wish success for the game!

ok i gotta be honest, i didn't think i would get fear or anxiety over this, but boy.. hahaha. when we find the clown in a random room.. that would scare the shit out of me!

Regarding the mechanics, the arrows as actions were kind of confusing at first. In order to go to the title screen we gotta press spacebar, and all of the sudden "down arrow" is the action key? Because of that, the first time i tried to "continue" i ended up starting all over again and i had to refresh the page, because i also didn't know what the menu button was(ended up figuring it out by accident eventually)
The first time i got the clown's hat, he appeared out of nowhere and i couldn't read the subtitles, so i didn't know what was it that i got. Also, i found a minor error that when you unclog the upstairs toilet and try to use it to save, the same message as before appears, telling us it's clogged.
But all of these are really minor stuff, and the experience was really fun!

deathink responds:

Thank you for your comment! Yeah, the toilet upstairs will let you save in the full version once plunged, but I never fully implemented it in this demo, then forgot to change the line. Also, IDK why I had you use the space to start the game then switched the arrows. It should be the arrows right from the start. I have implemented that in the new build, but I might update this demo to have that too. I also didn't add any tutorial for the menu in the demo, which I will in the full game, so that hat thing wont be too much of a problem in the future.

This is my favourite entry for FFJ23, keep it up!

Recent Audio Reviews

9 Audio Reviews

This is exactly what it aims for. Nostalgic and uplifting. The repeating chord progression with the addition of layers one at a time works pretty well, and when the first drop comes, perfectly announced by those 80's sampled tom drums... It brings us quite a satisfaction! Quite joyful and dancing! Great job! I kinda missed a more developed bass line, though, maybe with a cleaner sound to contrast from the synths. To me this is the only thing away from a 5 stars vote (in the mood i am right now at least).

Ditchy responds:

Thank you for your feedback - Will take the bass advice onboard :)

I definitely can imagine a very dark level here. It doesn't have a melodic theme, it's more about textures and progressions, which makes it easy to listen to without it getting annoying. This is very good for a game. The only disadvantage is that it is less assimilative, you know? I see this song more in a dark level than a boss. I would think a boss should have a clear melodic theme, something that would make you think "oooh it's that boss' song!". But that's just my opinion... This would definitely fit great in a game regardless of that.

Nice, i can really see this darkening down a scene. I'm not used to rating audio yet.. my first thoughts are that this audio is very simple and short, therefore it shouldn't get an outstanding score. But simple and short is often perfect for certain purposes, and your audio is definitely ideal for a bunch of purposes. So i'm giving you three and a half stars, score in which the little head is smiling but not particularly enthusiastic(as he would be if listening to an outstanding piece of music).

LittleLuckyLink responds:

Thank you! A fair rating, I shall agree :)

Recent Art Reviews

16 Art Reviews

cool! AI is ruining steampunk art, i'm glad there is still effort.
I had uploaded a steampunk arm old dude in here but i have no idea where it ended up
edit: i found it on my pc and reuploaded it haha

this is so awesome!

i love your art, very creative and original!

I am also known as flyerjonas

Age 31, Male

Joined on 8/20/07

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