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Joeyag

26 Game Reviews

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I love this kind of game, and this one is really creative.
At first, i found it confusing and i took a while to realize the squares were the buttons that controled the player, so i think a tutorial would be a good idea (i know it's written in the description, but as developers we have to understand people often won't read the description haha).
The replay button being the same as the rotation space for the squares did irritate me a bit in the beginning, but i thought it was clever after i realized what that was about.
I particularly liked the fact that you can rotate even the back and forward squares and they will change meaning, and i can't wait to play a stage in which these are necessary in order to finish.
Also, i got a bit confused when the pink squares were added. I understand the concept of having no letters or words, and i think it's pretty cool, but i think the player can learn with really simple stages that visually hint what he has to do instead of a tutorial with words.
Anyway, this has been my favorite April submission (besides mine heh) and i wish success for the game!

ok i gotta be honest, i didn't think i would get fear or anxiety over this, but boy.. hahaha. when we find the clown in a random room.. that would scare the shit out of me!

Regarding the mechanics, the arrows as actions were kind of confusing at first. In order to go to the title screen we gotta press spacebar, and all of the sudden "down arrow" is the action key? Because of that, the first time i tried to "continue" i ended up starting all over again and i had to refresh the page, because i also didn't know what the menu button was(ended up figuring it out by accident eventually)
The first time i got the clown's hat, he appeared out of nowhere and i couldn't read the subtitles, so i didn't know what was it that i got. Also, i found a minor error that when you unclog the upstairs toilet and try to use it to save, the same message as before appears, telling us it's clogged.
But all of these are really minor stuff, and the experience was really fun!

deathink responds:

Thank you for your comment! Yeah, the toilet upstairs will let you save in the full version once plunged, but I never fully implemented it in this demo, then forgot to change the line. Also, IDK why I had you use the space to start the game then switched the arrows. It should be the arrows right from the start. I have implemented that in the new build, but I might update this demo to have that too. I also didn't add any tutorial for the menu in the demo, which I will in the full game, so that hat thing wont be too much of a problem in the future.

This is my favourite entry for FFJ23, keep it up!

Haha damn, this is too impossible.. only way to win is to get away from the crowd and wait for most to be killed, then kill the final survivor

This is very interesting. If i may, i would like to make some few possibly constructive observations. To make it more captivating, i would change the tutorial by making a playable tutorial in wich you can learn and play it step by step, making it less boring to learn. Secondly, i would make the J key also able to skip the "you died" scene, to make it more dynamic for whoever is using the keyboard instead of the mouse. I also would make it more colorful and maybe work a little bit more on the art. Another idea is to make a gradual difficulty, where the more planets you pass by, the harder it gets.
That's it, and congratulations, i found the game very creative.

HannesPaulsson responds:

Thank you for your feedback! I've updated the game, and the 'J' key now works on the death screen.
Regarding the difficulty, it does get harder the more planets you pass! Look at the "speed" text on the top at the screen, it increases for each planet you orbit, and each wall you bounce on!

couldn't play it, got stuck on the menu screen

music

music name, please.

fear

physics is evil ! O_O

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