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Joeyag

7 Game Reviews w/ Response

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ok i gotta be honest, i didn't think i would get fear or anxiety over this, but boy.. hahaha. when we find the clown in a random room.. that would scare the shit out of me!

Regarding the mechanics, the arrows as actions were kind of confusing at first. In order to go to the title screen we gotta press spacebar, and all of the sudden "down arrow" is the action key? Because of that, the first time i tried to "continue" i ended up starting all over again and i had to refresh the page, because i also didn't know what the menu button was(ended up figuring it out by accident eventually)
The first time i got the clown's hat, he appeared out of nowhere and i couldn't read the subtitles, so i didn't know what was it that i got. Also, i found a minor error that when you unclog the upstairs toilet and try to use it to save, the same message as before appears, telling us it's clogged.
But all of these are really minor stuff, and the experience was really fun!

deathink responds:

Thank you for your comment! Yeah, the toilet upstairs will let you save in the full version once plunged, but I never fully implemented it in this demo, then forgot to change the line. Also, IDK why I had you use the space to start the game then switched the arrows. It should be the arrows right from the start. I have implemented that in the new build, but I might update this demo to have that too. I also didn't add any tutorial for the menu in the demo, which I will in the full game, so that hat thing wont be too much of a problem in the future.

This is very interesting. If i may, i would like to make some few possibly constructive observations. To make it more captivating, i would change the tutorial by making a playable tutorial in wich you can learn and play it step by step, making it less boring to learn. Secondly, i would make the J key also able to skip the "you died" scene, to make it more dynamic for whoever is using the keyboard instead of the mouse. I also would make it more colorful and maybe work a little bit more on the art. Another idea is to make a gradual difficulty, where the more planets you pass by, the harder it gets.
That's it, and congratulations, i found the game very creative.

HannesPaulsson responds:

Thank you for your feedback! I've updated the game, and the 'J' key now works on the death screen.
Regarding the difficulty, it does get harder the more planets you pass! Look at the "speed" text on the top at the screen, it increases for each planet you orbit, and each wall you bounce on!

You should tell

when I press up, the lightsaber turn on.. You should tell that I think

TeoFuture responds:

I was going to tell, but the instructions button doesn't work

hehe

yahee

this is awesome ! AWESOME ! DID YOU HEAR ME ? AWESOME !

- thanks, I do like to be in the ranking. Really.

Dasneviano responds:

You are in the ranking dude! Don't be silly! :D

yeah very good

very good for the new Newgrounds users.

Heil responds:

really

Thank You.

You didn't try to scare me! lol
cool game!

StapledPuppet responds:

hehe, lol, thanks

i can't..

I can't shoot the ghosts when they are going up, please fix it.

zombiesurfer responds:

thats a bug im tryin to fix, the only posible solution was that you shoot the grave as its coming up

I am also known as flyerjonas

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